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This made the project pretty much unplayable in their opinion.
#Dragon quest 3 snes translation 1.1 rom code
This time around, the developers of the game had baked lots of text limit sizes into the compiled code binary, which was causing tons of crashes, cutting things off in-game, or just rendering them blank. Mami handed over a bunch of remaining script files, and along size Z6n4, they had a fully translated game! Mami is a native Japanese speaker, which breathed new life into the project.Īs Mami progressed on the script along with Z6n4, they finally began to see a light at the end of the tunnel, ironically around the end of 2016 (Christmas day to be exact). It wasn't long until others started popping up to help including, ErdrickThe Hero, FailSnail and Mami. They were feeling the midnight oil burn again from working on this project. Fairly burnt out after their last translation endeavour wrapping up on 6 months prior, Work continued as the tiny team (this time around) continued to work on the game. However, shortly after the release of Joker 3, Z6n4's child was born, meaning there was a lot of time spent at home for the foreseeable future. However, due to lots of new 3DS Framework files, progress grinded to a halt. Z6n4 quickly dismantled the game files, and immediately started work on the menu. Suddenly, Joker 3 appears out of nowhere. They had wanted to work on Dragon Quest Monsters 2 (3DS) but ran into some problems. "After our last project (Terry's Wonderland 3D for 3DS), JasonPK and Z6n4 were restless, and looking for some new projects to tackle.
#Dragon quest 3 snes translation 1.1 rom Patch
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